Příběhy

In computer science, „Příběhy“ translates to „Stories“ in English, which can refer to various concepts depending on the context. Generally, stories can represent narratives or sequences of events used to convey information, illustrate user experiences, or explain the functionality of software systems. In software development, particularly in agile methodologies, a user story is a tool used to capture a description of a software feature from an end-user perspective. It typically follows a simple format that describes who the user is, what they want, and why they want it, thus emphasizing the user’s needs and motivating the development work.

In a broader context, stories can also pertain to how data is structured and transformed in algorithms, programming, and system design, portraying the flow and interaction of components within a software application. Additionally, in game development and interactive media, „stories“ refer to the narrative elements that engage users and drive the experience of the application.

Overall, „Příběhy“ or „stories“ in computer science encapsulates how information and user experiences are structured and communicated across various applications and methodologies.